“It’s the game we always dreamed of crafting and we hope you dive into the adventure with as much passion as we poured into creating it.”
This is a title devoted only to dungeon brawling, with hours and hours of killing and lots of levels to explore.
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you.
Be warned, you only get one attempt at each temple and failure means you will never see that temple again.
Clever use of Wings can be used to circumvent entire rooms of obstacles. One of its most powerful utilities is being able to slow the game down safely to your own pace, giving you time to analyze a room while falling to find a safe path.
Additionally, extra whips–each with a different blessing and curse–unlock at seemingly random intervals, which isn’t as satisfying as receiving a reward for a specific accomplishment.
Kindred Fates is Phantom Abyss an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Say hello to the most limited movement option in the game. A high-jump sounds good on paper, but in most situations, your whip (especially with Long Whip or Double Jump) will get you as high as you need to be.
株式会社ポケモンが“類似ゲーム”に声明「いかなる許諾もしていない」…『パルワールド』に関するものか?
With the Ice Whip, however, you can cover absurd amounts of distance very quickly, and I would bump it up a tier or two if you choose to run with said whip.
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Using the whip, you can open treasure chests from far away and latch on to further away platforms to fling yourself towards them. This helps get to spots that are either higher up or further away than a normal jump can get to.
There are four main levels, each based around an element like fire or water. At each main stage, there are six temple runs to choose from, and only three of them need to be completed to progress to the next zone.
One of the game’s highlights is how it cleverly bakes a sense of community into its design through the implementation of phantoms – ghosts of other players who came before you and were bested by the temple. Beyond merely providing a glimpse of where others died, these phantoms are both an assistance and a hindrance, as they activate the many proximity-based traps in each temple.
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